This afternoon marked my first opportunity to play Red Faction: Armageddon, and I must say, so far I’m impressed. Still, I have barely even scratched the surface of this game. So, here is just a taste of what I’ve seen to this point.
First up is Ruin Mode. I’d like to start out by saying that I’m disappointed in THQ for deciding to have a core feature of the game require a disposable keycode. Games that have diminished features because the they were not purchased new – effectively holding the gamer hostage for the sake of a few dollars more, DOES harm gaming culture. But that is for another day.
That said, Ruin Mode is a whole lot of really repetitive fun. The key thing about the modern Red Faction franchise that I love is the destructive engine they use. Volition, Inc. is very proud of the fact that they develop the engines for their games in-house – and they should be. Red Faction: Armageddon’s Ruin Mode is nothing short of a fully-functional demonstration of their destructive engine. You are presented with a world wherein your only task is to blow stuff up, and boy is it going to be fun!
The levels are unevenly difficult, so they don’t appear to be more difficult in a linear fashion – as one may expect. I think the lighting may be off a little bit, too, as sometimes it is hard to see exactly what is supporting that road up on the top of the hill that you’re trying to take down. Other than that, I can’t really complain.
The tools of destruction at your disposal (fancy way of saying “guns”):
- Plasma ray – This gun shoots a basic, yet powerful plasma ray, but overheats quickly
- Plasma cannon – This gun fires a large plasma burst with a large blast/damage radius
- Nano gun – Shoots out nano bots, which eat whatever you shoot
- Remote Charges – Explosives triggered by a remote control
- Singularity Gun – Fires a temporary gravitational singularity which sucks in all surrounding matter for a brief period of time
- Magnet gun – Fire one shot at what you want to move, and the next shot at what you want it to move towards
- Rocket Launcher – Fires rockets, blows stuff upI have found that a combination is necessary in some maps: first fire a rocket to expose the under-belly of the bridge, then fire the singularity cannon at the supports, taking the whole thing down.
While this game mode does repeat itself quite a bit, and though it can be a little frustrating, it is a lot of fun and provides a perfect way to unwind when all you want to do is blow something up.