For those of you who didn’t follow the E3 Convention very closely, we have a special treat for you thanks to the folks at Irrational Games and SpikeTV.
The hotly anticipated BioShock Inifinite, which garnered a great deal of accolades at and after E3, has only been seen in a few carefully released gameplay videos. However, last night Ken Levine shared a 14-minute demo that had only been seen by a few select media members at E3 before now.
Needless to say, I’m pretty excited to be able to share this with you.
BioShock Infinite
Get More: BioShock Infinite
Video Courtesy Spike TV’s GTTV
My initial thoughts are that this game looks fantastic. And why wouldn’t it? After playing through the majestic and sinister city of Rapture in the first to BioShock games, expecting anything less would be incredibly disappointing.
However, Levine and Irrational do not disappoint in any way. The dialogue between the characters in the demo above is one of the first things I noticed, simply because the storyline of the last BioShocks was relayed through audio recordings and radio contact. Now that we have person-to-person interaction, I am excited to see where things go. It certainly keeps me excited knowing that the interaction thus far seems natural.
The visuals themselves are stunning, just as I’m sure we all hoped they would be. A city in the sky could have been done very poorly and with a great deal of cliche, but I believe Irrational met that challenge very well. What’s more is the skylines are a very cool dynamic mixed in with the rest of the gameplay that open the world of Columbia up to more than just walking from place to place. After seeing some of the ability to use them (and what looks like a clean guidance method for mounting/dismounting), I am eager to try it myself and really explore Columbia.
Another aspect that hasn’t been very largely touched on until in this demo is how the tears that can be manipulated by Elizabeth will affect the gameplay. Judging by the scene with the horse, I’d say it will likely lead to some fantastic scenes in the game and some interesting combat situations (since,you know, she could have made a barrel of guns or areas of cover appear).
It was really good to see more of one of the warring factions – the Vox Populi – than had been seen in previous demos. I felt that it gave them a true hardness that they didn’t quite have until now in my mind. With the first game demo released, it seemed that they weren’t quite the “good guys,” but perhaps the more rational of the factions. This is no longer my opinion of them as they show themselves as a ruthless group teetering on the edge of sanity and rationality.
As with the last BioShock installments, it will be interesting to see the historic and social undertones carried throughout the story. With the first game having a very “Ayn Rand-centric” vibe, I really can’t wait to see the full scope of this game.
The gunplay looks very clean and reminds me of the previous games as well. The heads-up displays are also themed well to the era of the game, which makes me smile with glee with how awesome it all looked together.
That said, if you couldn’t tell, I’m pretty excited to see this come out. Here’s to hoping it’s in the early part of 2012.
As always, let us know what you think!
