For many people, finishing a game to 100 percent completion is the entire point of buying a video game. For others, it’s a way to challenge themselves based on the particular title they’re playing. Whatever the case may be, it’s always a satisfying feeling to know that you’ve not only completed a game, but that you’ve finished all the tasks available in it.

However, with the advent of motion gaming (Playstation Move, Microsoft Kinect), and the goal for game makers to integrate motion gaming technology into the latest games, we may be moving to a new era in gaming that requires players to utilize said peripherals to complete a game to that 100 percent mark.

According to a recent article from Game Informer, one game – Forza 4 – is already stepping into that arena, requiring Kinect to complete the game in full.

However, what kind of precedent does this set for the gaming marketplace? On one hand, you have a new way to enjoy the games that are coming out for the system(s) you own. You have a new way to get involved – a way to “broaden your gaming horizon.” This might prove to be especially fun for you if, until now, you’ve only been using the motion gaming items as way to enjoy games that involve dancing or children’s games.

If anything, this strengthens the desire for people who were on the fence about getting motion peripherals to actually go out and pull the trigger on a Kinect or Move, which is great for sales on something that I – to be completely honest – expected to be more integrated than this in gaming by now.

Another benefit to this is the possibility of greater challenges extended to gamers. As if many of the current challenges weren’t tough enough, integrating the need for motion controls to complete the necessary actions is another notch on that proverbial belt when you finally do complete the challenge.

But what about the possible drawbacks? Is requiring gamers to have a motion gaming controller really the way we want things to progress or was it inevitable from the beginning?

Unfortunately, my fear is that this is just the tip of the iceberg for gaming requirements. In the case of Forza 4, the achievement is not overly significant as it only nets the player five (5) gamer points or the equivalent of a bronze trophy on the PlayStation 3. But that’s not the point. The point is, once it is determined how effective – if at all – this attempt to increase motion gaming use is, more manufacturers are likely to follow suit in including it in their games.

What does that mean? It means that you, the gamer that is interested in reaching that triumphant 100 percent mark, will be all but required to purchase a motion gaming setup in order to attain your prize. It also means those of us who aren’t interested in the 100 mark, but at the very least attaining some trophies/achievements, will have less of them to work with if we don’t want to shell out the coin for a motion gaming system. Basically, it limits our options and puts us in a position of “if you don’t like it, don’t play it,” even with games that we may have otherwise been looking forward to – all because of motion gaming.

Now, that last bit may sound like an extreme, but realistically, how extreme is it to suggest that progress won’t take the motion gaming movement that far?

If either of the points I’ve discussed above happen, I can’t say I would be surprised. But if it comes down to me having to choose between buying a motion gaming system to enjoy a game that I would have otherwise been able to enjoy with just my controller? I don’t know that I will be able to hold a continued interest in gaming.

We should allow gamers the opportunity to choose their level of involvement. A little integration isn’t necessarily bad. I simply hope manufacturers recognize a limit and try not to push it too far.