Archive for November, 2011

Battlefield 3 Patch for PS3 Incoming

bf3

For those of you who haven’t yet seen the details of the Battlefield 3 patch for PS3, here are the details.

Personally, I’m excited to see some changes in the spawns (listed below) for Team Deathmatch.

Happy gaming!

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BATTLEFIELD 3 PLAYSTATION 3 CLIENT UPDATE NOV 30TH

General fixes

• Significant improvements to the Squad Join interface, full details in this earlier blog post
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 Squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man Squad
• Reset Privacy flag from Private to Public when Squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad selection screen
• Players who choose not to join Squads will also show up as Blue in the “Not in a Squad” line
• Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text
• Added round duration and ticket summary at end of round screen
• Fixed sound for when climbing ladders
• Fixed and issue with some weapons’ sounds in first person view
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in co-op
• Spotting VO now plays when spotting from MAV/EOD bot
• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where you could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
• Damage from bullets will now continue to cause damage even after the firing user is dead
• Fixed several client crashes
• Fixed a problem where players could get stuck in the join queue
• Fixed the repair icon on the minimap
• Fixed a problem with changing camera on certain vehicles
• Fixed a problem with the grenade indicator when in guided missile mode
• Fixed a problem where the machine could hard lock when joining a public coop game
• Fixed a problem where the headset attached icon would not show up in the UI
• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
• Fixed a problem where tank turrets would turn too slow
• Fixed a bug on co-op mission “Exfiltration” where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
• Fixed a problem where a user can become invulnerable after being resurrected
• Fixed a problem with the M60 reload sound
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
• Fixed soldiers disappearing in the mortar kill cam
• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)

Balance changes

• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
• Increased the damage of helicopter miniguns against jeeps
• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
• Increased the damage of the 44 Magnum slightly
• Increased the range and minimum damage of the .357 Round from the MP412 Rex
• Increased the range of all .45cal and 9mm weapons
• Slightly increased the range of the P90 and MP7 and PDW-R
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
• Increased the damage and range of the 40mm BUCK rounds
• Reduced the damage .50cal weapons do against helicopters
• Updated T90 canister shell tweaks to match Abrams canister shells

Source: Battlefield 3 Forums

General &Industry News &Playstation3 theswigz 29 Nov 2011 Comments Off Stumble it!

Camping in Online Multiplayer: Tactical or Cowardly?

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If you’ve ever played a single round of any first-person shooter on the market, you will have no doubt noticed (or been killed by) individuals waiting for other players to cross their paths so they may kill them.

For those unfamiliar with the term, this is known simply as “camping.” You know, “he’s holding so close to that spot, he might as well set up camp”? It’s meant as a derogatory term for players who stay in the same spot on a map for extended periods of time, hoping to increase their kill count without having to put themselves in danger.

For the hardcore players out there, camping is an offensive act. It’s done by players who are otherwise incapable of maneuvering around the maps and who couldn’t get a kill if the player they were trying to shoot was standing still.

For the casual players, however, they are merely a minor nuisance, serving as that little speed bump in the road to the occasional MVP match.

Campers are usually an easy kill once you know where they will be. If it is a confined area, it’s usually easiest to flush them out with an explosive of some kind.

But it’s never really been about how easy it is to kill them or who has how much anger towards them. The question that I have always encountered is to whether or not this is an acceptable tactic.

On the one hand, it’s hard to say what play style that happens to suit someone is “incorrect,” as play styles are largely subjective (what’s good for one is not necessarily good for another). So to that end, camping is technically as valid as you want it to be, if it is indeed allowable to call it a play style. After all, much what it employs is using the particular map you are playing on to your advantage by way of hiding in concealing areas near or in high-traffic choke points.

However, on the other hand, some might argue that camping is a cowardly response to one’s own lack of understanding when it comes to the maps and – very likely – the weaponry being used in the multiplayer matches. If you know how to use your weapon and do it well, and you know the map like the back of your hand, there is no reason why you should be backed into a corner, waiting for someone to walk buy so you don’t have to put effort into aiming, right?

Personally, I think it can be considered both.

Tactically speaking, there are some times when holing-up for a couple of minutes will allow you to collect your thoughts and maybe even a kill or two, allowing you to get back into the game – both mentally and mathematically. Alternately, if you’re playing a game mode where defensive positions will benefit the team, staying in the same area might not only be a good idea, but also encouraged by teammates to ensure a decisive victory.

People may be upset with you for these reasons, but at least they are serving a purpose. The best examples are Domination mode Call of Duty or Conquest mode in Battlefield. If you have an objective that requires capture and containment, then once you capture said objective, setting a “perimeter” around it and staying within that perimeter might be considered camping, but it is also a tactical approach to keeping the game in your favor.

Conversely, I think if you’re outside of those situations (or outside of sniping, which isn’t camping if you’re in a hide trying to take out enemies around the the map), you’re a coward. I mean come on, with how the maps in Call of Duty are made, it’s difficult to be terrible at this game and NOT get at least five to 10 kills in a match. On top of that, camping immediately implies that you don’t know the map (at least to me) well enough to be dangerous – which is exactly why you should be moving around it; you need to learn the different paths to be a more effective player.

And, worse than hindering your own ability to benefit your team, you’re hindering the other players’ chances of enjoying the game by employing a cheap (and have I mentioned cowardly?) method of getting kills, usually against people who are better than you and are expecting you to face them head-on.

So what is there to be done about this? Simple: If you’re the camper and you’re not playing a defensive position on an objective, try growing a pair and moving around the map. You’ll die quite a bit, but that comes with the territory of learning the layout so you can *gasp* GET BETTER. You’re not only hindering yourself by sitting in a corner, you’re ruining the game for other people.

If you’re one of those players who plays the objective and goes for defensive points or likes to snipe: Mute everyone on the opposing team. Because if you end up destroying them, you’re going to hear about how much of a camper you are, even if what you’re doing isn’t really the camping that they think it is.

Lastly, if you’re in a game and you come across a camper, make it a point to target that one individual the rest of the game – preferably with explosives. Trust me.

General &Opinion &Playstation3 &Xbox 360 theswigz 23 Nov 2011 1 Comment Stumble it!

First Impressions: Modern Warfare 3

Similar to what I did with Battlefield 3, I’m going to save most of my comments for the full review, which should be complete by Monday. That said, here are three lists of five – What I love, what I hate and what the jury is still out on:

Five Things I Love

– The reward system is great. It plays to the strength of the player and makes itself flexible for people who enjoy a variety of game modes.
– The maps are a lot of fun. The Call of Duty series is about being fast-paced and these maps encourage that type of gameplay very well.
– The campaign. It has a lot of excitement, you’ve been invested in the characters since the first Modern Warfare, and keeps the action moving very well.
– The perks. These are actually useful (which hasn’t been the case in past games, if you ask me) and leave me torn on which ones I want to use more.
– Spec Ops. If you thought you were going to miss having a new Zombies mode, you’ll quickly change your tune.

Five Things I Hate

– Connection problems. I hate being dropped from games that are in the middle or near completion.
– Spawn points. This is always a problem with FPS games, but that doesn’t make it any less annoying to be spawned right in front of an enemy player or have one spawn right behind you.
– Hit detection. It still lacks consistency. On more than one occasion, I point-blank shot someone in the head with a shotgun and they lived and killed me.
– Quickscoping. It’s stupid and should have been left out of the game. It’s a distraction for players who are trying to win against people who know how to use their weapons. A glitch in the system should not be a style of gameplay. It should be fixed.
– Lack of sniping maps. You can make a map a sniping map by using a sniper rifle and getting creative, but none of the maps feel conducive to sniping, which is really disappointing.

Five Things the Jury is Out On

– ELITE Service. Since this has been suffering from overload for the first week, it’s hard to say whether or not it’s a good service. Part of me thinks it will be, but it’s just too early to tell.
– Weapon advancement system. It’s an interesting idea to advance weapons based on your performance with them and having specialized perks for each one. I’ve only been able to advance through one weapon so far, so I don’t have a solid opinion yet.
– Strike Packages. These are a good idea, though I’ve only had the pleasure of playing one so far. It should be interesting trying the other two.
– Split-screen multiplayer. This was very laggy when I played it on MW2, so hopefully it has been tweaked a little bit to make it more fun in MW3.
– Weapon balance. I haven’t ventured into very many weapon combinations yet (trying to get used to the maps with a single weapon first), so I haven’t had a chance to see whether there is a lack of balance or not. Hopefully this will be a non-issue, but I fear that is wishful thinking.

I haven’t quite finished the campaign yet, so once I do, I will begin my final review. If there is anything you have a question about, feel free to ask!

As always, happy gaming!

General theswigz 11 Nov 2011 Comments Off Stumble it!

Gaming as an Adult: Setting and Testing the Limits (Part II)

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Editor’s Note: This is part two of my look at enjoying gaming as an adult. Click here for Part I.

If you were able to read the first part of my look into gaming as an adult, hopefully you were able to see where I was coming from when it comes to working with your priorities when trying to enjoy your gaming hobby.

However, there is more to enjoying the gaming culture than simply playing the newest games. Along with prioritizing your adult-life duties so they can be completed as necessary, it is some times beneficial for adults to partake in events and share their gaming experience with other adults as well.

Doing so allows you to engage with individuals like yourself who may share some of the same interests in gaming and some of the same characteristics as people.

Additionally, taking time to engage in this kind of behavior helps keep you interested in the latest games and even experience genres and titles you would have otherwise left unplayed.

Here are a few ways you can get out and about and experience gaming culture as an adult:

– Enjoy gaming with your adult friends –
This isn’t your typical gaming session at a friend’s house where you go over for an hour, play a couple of rounds and head home. What I mean by this is to get some of your friends together who enjoy gaming and make a night of it. This might include a Call of Duty or Battlefield tournament in your home with a prize of some kind between you and your friends. It might also mean getting together a couple of TVs and trying to complete speed runs of your favorite games (such as how fast can you beat Bioshock on easy mode). Or, if you’re looking for something a little more ambitious and you live somewhere with a rentable rec room, there is always the possibility of a multi-team deathmatch tournament in Halo or – as I mentioned earlier, CoD and Battlefield. These are all things that are easy to put together if you take the time and make the effort. Even if you’re not interested in playing, but just want to talk games, sometimes all you need is a trip to a local pub and some good company.

– Attend the occasional midnight release party –
While I’m not as young as I used to be and my all-nighter days are behind me (until the next baby, anyway), I still make time to get out to a midnight release. My most recent release was Battlefield 3 and the next release will actually be Monday night, where I will be playing in a Best Buy-sponsored Modern Warfare tournament (just for that store) prior to the release of Modern Warfare 3. Do I have to do this to enjoy the game? Not necessarily. But, I would make the argument that engaging in gaming culture and playing with others who enjoy gaming as much as you do is a good way to stay and feel connected to the community, similar to why you may be reading this in the first place. There’s just something about getting home with a just-out game at 2 a.m., still pumped up on adrenaline, and breaking into the first part of a newly-released story. Much like a good book, if you’re a fan of the author or the series, there’s no shame in going out of your way to be one of the first people to experience what the story has to offer. Besides, we’re adults and one of the perks of that is being able to stay up late if we want (just make sure you have some time off available at work, just in case).

– Engage in gaming discussions –
This is one of the easier things to get involved with. All it really takes is getting online and joining one (or several) of the hundreds of gaming sites on the Internet where discussions live. Even if you’re not planning on being a regular member, having the opportunity to read the opinions in (mostly) real-time about the latest games and gaming news may be something helps you enjoy the experience of video games as a whole. I really like knowing what’s on the horizon in gaming and being able to form an opinion on those things, as well as engage in discussions about them (if you couldn’t already tell). What I find more interesting, however, is having discussions in which I have to defend my own opinions on topics about games. One of the things that people misunderstand about gaming is that it’s not just a form of entertainment, it’s also a cultural entity, existing as unique memes for us to share and experience. Often times, the stories games tell draw from larger ideas or historical moments that have shaped our world as we know it. Being able to talk about those things (and the less dramatic, fun elements) can be a lot of fun.

– Attend a gaming event –
Over the last several years, events in the gaming world have become more known to people outside of the gaming world, growing with popularity of games themselves and the proliferation of console ownership. Because of this, opportunities – literally around the world – exist for gamers to get out and go hands-on with the latest games and games of the future. Some of these, such as E3, are closed to the public. However, others – such as Pax East – are not and should be visited if you have the time and the resources. Not sure which events are open or closed to the public? Here’s some info that might help you out with that (Ignore the dates – it’s mainly for the base info).

As I mentioned before, it’s one thing to prioritize, which is important to do if you want to maintain a gaming life along with your other responsibilities. It’s another thing entirely to take advantage of the things that can really help you get the most out of being an adult gamer.

If you’ve got something think should be added to the list, let me know!

As always, happy gaming!

General theswigz 04 Nov 2011 Comments Off Stumble it!

Gaming as an Adult: Setting and Testing the Limits (Part I)

adult

When I was younger, gaming was something that was always present in my life.

From the days of the first Nintendo system to the day I bought my first console with my own money – a PlayStation 2 – I had always held a special place in my heart for the way turning on a new game made me feel.

Even now, there’s nothing quite like putting that new game into my PS3 and embarking on a journey all my own, complete with the feelings of the unknown and the excitement associated with the twists and turns of the storyline.

However, in between those stages in my life, there was a change. Not necessarily in how I feel about gaming, but in how I needed to approach it – for the benefit of myself as well as my family.

After all, it’s easy to play video games all night when you’re single and have very few responsibilities aside from a part-time job and some high school classes. But when you get to the point where I am – married, employed full-time, the father of a six-month old and busy most weekends – it’s easier to see the need for prioritization (but not necessarily easier to accept it).

That said, I’d like to share a few things that I have been trying to do to ensure that my gaming hobby doesn’t create problems with my real life (which can be tricky to do when your wife is not at all interested in gaming):

– Have a set gaming time —

This is something that I’ve only recently been doing more of. It’s setting aside a time in the day (or in my case, the evening) that you can enjoy your games. For me, it’s after my wife and son are in bed and after my responsibilities for the day and the evening are taken care of. After all is said and done at home, I can turn on my console and play until I’m tired, which requires me to include my own “STOP” button to ensure I don’t fall asleep at work. It has been an adjustment for my wife and I so far, but I believe in the long-run, it will be more beneficial than hurtful, allowing me to spend time with my family and take care of our home without trying to squeeze in some time on the games I’ve worked hard to pay for.

– Plan out your game purchases —

I knew very early in the year that this fall was going to be very difficult to obtain the games I wanted to play unless I took the time to determine which games I wanted the most. So, that’s what i did – I narrowed down my list to the top three of the many titles coming out (all within the same month, for some reason – come on game makers, what’s up with that?), determined how much I would need in total and went from there. Because the goal of this exercise is to spend as little out-of-pocket money as possible as a means of providing necessities for my family, I sold some of my own things to ensure I could afford the games I wanted. Besides, it’s not like I’m always wearing some of the authentic football jerseys I parted with, and my family comes first.

– Try before you buy —

This is sort of an extension of the previous thought, but one that I believe many people tend to overlook. With the economy the way it is and with the price of games sitting at around $30 for a decent, used title, it may suit you better to try out the games you want first. It used to be, console demos were reserved for discs with short, playable portions of games that were either coming out very soon or were already out. However, with the evolution of consoles to include downloadable demos of considerable quality, there’s no reason for people to buy games only to realize they hate them. Want an extended trial? Rent it from the local video store or get a one-day rental from your local Redbox (though I don’t recommend keeping for more than one day). This may seem like common sense to some, but for many, it’s an afterthought – especially (and surprisingly) now that money is usually best spent on other things.

– Don’t fight about it —

As I eluded to earlier, my wife is not a fan of my gaming hobby. Part of this is my fault, as I tend to be a vocal player when engaged in multiplayer contests and can get caught up in the moment when going through difficult moments in the game I’m playing. I honestly can’t blame her for being hesitant about me playing because of this, but fortunately for me, this does not define my typical playing experience. Still, that doesn’t mean my wife and I haven’t had our scrums about it in the past. Because of those instances, I have worked to minimize the instances that might lead to a disgruntled spouse. Part of this process has been cooling down my competitive nature – games are just games, after all – and focusing on why I enjoy the games, not why they sometimes get me frustrated. There is no reason for a game of any kind to come between spouses, so if it is, you need to consider taking steps to eliminate the problem.

– Don’t have time? Don’t play —

Finally, like all hobbies, sometimes time is just not on your side. There will be days (even weeks/months) when you won’t have time to enjoy a multiplayer session or beat a mission (or even goof off in a dungeon or two if you’re an RPG player like myself) – and that will have to be okay. While I experienced this a little bit after getting married, it was the birth of my son that made this regular occurrence. Instead of those before-work gaming sessions, I have to make sure that I am ready to go and that he is ready to go to the babysitter. When I get home? I have to make sure he is either taken care of or take care of housework that needs to be done. But you know what? That’s ok. Because by putting him and my wife first, I will be showing him what it means to prioritize with my actions – even if he doesn’t understand it until he’s older.

Some people may read this and laugh at the notion that gaming would require prioritization at all. But those of us who are adults and who have lives know better. And for those of you who have had trouble with it in the past? Maybe some of the things I’ve said will help.

Since this topic has more to it, I’m splitting it into two separate discussions, the next of which will discuss ways to keep things fun for you despite growing up (or at least attempting to).

As always, happy gaming!

General &Nintendo Wii &Opinion &Playstation3 &Xbox 360 theswigz 03 Nov 2011 Comments Off Stumble it!

Battlefield 3 patch coming in a few hours

Just in case you haven’t heard and have been clamoring via your mic for some fixes to the Battlefield 3 multiplayer, you’re in luck! There is a patch that is mere hours away.

The details (via gamepur.com):

The developer has confirmed that this new patch fix a number of issues gamers are facing in Battlefield 3 multiplayer.

DICE also confirmed that this patch is server side so there is no need at all for a client update. The patch will fix following issues:

- Fix for rubber banding
- TDM/SQDM spawn point fix
- crash fixes in end of round-
- Fix for connection problem when joining password protected servers

This patch will go live at approximately 12 a.m. on the West Coast/2 a.m. Central time/3 a.m. East Coast time.

So, if you’ve been having issues (like I have with the spawn points), just hang in for a little longer and all will (hopefully) be much better.

Happy gaming!

General &Industry News theswigz 02 Nov 2011 Comments Off Stumble it!

Official Grand Theft Auto V Trailer Debut

If you’re like the rest of us in the gaming world who saw that Rockstar was teasing a new Grand Theft Auto reveal, then you’ve been waiting with anticipation of where it will be located.

Well, the secret is now out that Grand Theft Auto V will be making a return to the city of San Andreas – the Rockstar version of Los Angeles (and hopefully some Las Vegas in there).

While I’m not opposed to them reusing previous locations, I feel like it would have been a lot more fun to revisit somewhere like Vice City, which I still believe is the best game in the series (graphics be damned!).

The trailer looks great, though. I’ve always enjoyed the way Rockstar draws you in with their trailers and then makes you wait with anticipation for their game, and I expect this will be no different.

The characters look clean, the animations look (mostly) fluid and I anticipate the missions will be just as awesome as past games.

Either way, I’m really excited to learn more about this game and the characters that will inhabit its world.

Here is the official trailer for your enjoyment. Let us know what YOU think:

General &Playstation3 &Previews &Xbox 360 theswigz 02 Nov 2011 Comments Off Stumble it!

Battlefield 3 v. Modern Warfare 3: An Unnecessary FPS War

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With the release of Modern Warfare 3 just days away, I wanted to engage in a topic that has been bothering me about the current state of FPS games – specifically the Call of Duty and Battlefield franchises.
For some reason, there seems to be a need to “draw a line in the sand,” in terms of which faction you support and why. There is this conjured necessity to pledge and allegiance to one side while condemning the other as being an inferior product.

However, I don’t see this as something that should be happening, especially with two of the most prominent – and fun – games available on the market. After all, we’re supposed to be gamers! We bow to no specific series or game – we enjoy them as they are meant to be or we don’t enjoy them because of their shortcomings, not because it is the “enemy.”

I mean really, how stupid is the notion that Call of Duty is better than Battlefield and vice versa? The truth of the matter is they are such entirely different games that comparing them side by side is pointless. You know what you get by doing that? You see that they are both FPS games, both have campaigns, both have multiplayer and both feature a military-based premise. That’s it.
After that, you have to very different experiences – both graphically and in terms of gameplay – that set them definitively apart.

To be clear, when talking about these two games, the majority of comparison and basis for loyalty comes on the merits of each game’s multiplayer component, which garners most (if not all) of the attention gamers give each title.

That said, on the one hand, you have the recently-released Battlefield 3, which is the direct sequel to the PC-exclusive Battlefield 2 that so many have been clamoring for over the past several years. While it is a military shooter like Call of Duty, the feel is much more gritty and real – a success by EA and Dice to make it feel like a tactical experience infused with squad-based play and specific roles that you might find on the actual battlefield (medic, engineer, support, recon).

The game modes lend themselves to the idea of tactical gameplay, with the favorite modes being Conquest and Rush – objective modes focused on specific objectives that need to be captured and held to obtain victory. Even in this instance, the realism comes into play as such game modes could correlate to real life as war games played by troops as a means of training. There is the traditional team deathmatch, but that isn’t where Battlefield made its name. If you partake in the Conquest or Rush modes, you’ll be forced to work as a team to achieve the goal, which is what the entire Battlefield experience is about: Putting the team before yourself and obtaining the kill as a means of achieving the objective.

Conversely and on the other hand, you have the upcoming Modern Warfare 3, which is the latest (and final?) installment of the popular series that began with the genre-defining Call of Duty 4: Modern Warfare. Unlike its counterpart, Modern Warfare 3 is a largely exaggerated military shooter, utilizing the storytelling the series has thrived on to set the stage for battles that literally span the globe. In Modern Warfare, the lone wolf is the king – even in objective modes such as Domination or Search and Destroy. While team cohesion is encouraged, it is not required to win, which many players really enjoy. After all, there’s nothing quite like being the rouge sniper who makes his way around the map destroying the dreams of the enemy team.

More traditionally, Call of Duty is a predominately “run and gun”-style shooter that provides maps that encourage a fast-paced approach of moving between buildings and through enemy territory as fast as you can, all the while taking out enemy players by any means necessary (riot shield, anyone?). The maps themselves are a lot more closed than those in Battlefield and offer less detail as well, but that is because they are meant to be more arena-like than simulations of a real-world location.

One thing that may set the games apart this release cycle is the Spec. Ops (Special Operations) mode in Modern Warfare 3, which is a wave-based co-op experience with its own rewards and leveling system. While Battlefield 3 has its own co-op mode, this is more an extension of the campaign, offering missions to complete instead of enduring wave after wave of enemies (again, lending itself to the idea that Battlefield is tactical to Call of Duty’s run and gun).

Now, with all the aforementioned ideas understood, I have a hard time seeing how just one of these games should be considered over the other. Sure, you could make a case for such a thing if you’re a strictly tactical player or a strictly run and gun player, but to confine ourselves to one experience is to cheat ourselves out of the fun found in being a gamer in the first place.

The truth of the matter is, there should be no allegiance. Instead, there should be gamers enjoying the different aspects of both games and joining together while doing so. This whole idea that one game is superior (whether it is done via marketing tactics or stated plainly in an interview) shows me one thing: Desperation. But needless desperation.

Unfortunately, that desperation reaches players in a way that creates a rift within the gaming community and suggests they should or should not buy a specific title, which only hurts us – the gamers – in the end.

I’m not trying to stump for one game or the other (in fact, I’ve already preordered and paid for both); I’m simply encouraging those of you who feel like you’re on the fence about this issue to get off and be your own person. Buy the game you want to play, not the game you’re being led to believe is superior. After all, if you enjoy playing both – for whatever reason – then they are both superior games for their own unique reasons.

General &Opinion &Playstation3 &Xbox 360 theswigz 01 Nov 2011 Comments Off Stumble it!

Battlefield 3: Beautifully Crafted and Painfully Broken

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Seldom do I encounter games that boast a great deal of potential for success and timing that might allow them to overtake a genre.

Usually, the games I buy are either leaders of the genre – already established through previous and successful entries – or good examples of them, utilizing features that players enjoy, but not necessarily possessing the ability to overtake the top dog.

In the case of Battlefield 3 (BF3), the potential existed for the latter of the aforementioned two to become the former. Unfortunately, I say “existed,” just as it suggests – in the past tense of the discussion.

Leading the charge of features that put BF3 in position to take the First-Person Shooter crown is the new Frostbite 2 engine, which right away shows how capable it is of delivering top-tier graphics and impressive realism. If you’re like me and my friends, you get a great look at this by entering the multiplayer first.

The best maps to judge the graphic capabilities are the outdoor maps in modes such as Conquest or Rush, with my personal favorites being the maps set in urban environments (Seine Crossing, Operation Metro, etc). The detail and clarity of the architecture in conjunction with the way things like smoke, sunlight and even wind affect the overall environment is nothing short of exquisite, and despite the decreased frame rate of 30 frames per second (FPS) (by comparison, Modern Warfare 3 will be 60 FPS). Add to that the destructive environments and Battlefield 3 boasts one of the most authentic looking experiences of any multiplayer I have ever played.

The campaign sees no drop-off in ability from the Frostbite 2 engine and shows little-to-no screen tearing. The animations throughout the missions have a great look to them as you’re making your way across the different terrains – all of which are visually stunning. The one thing people are commenting on regarding the graphics is that the console versions (I played this on PS3) don’t look as good as the PC iteration. To be completely honest, I don’t think this is something that should take away from the game at all. Given the other game options out there and the way they look, you’ll be hard-pressed to find something much better.

Despite the focus of most modern FPS games being on multiplayer, I’ve always been a fan of a decent (even if it’s short) campaign. Right away you can tell the Battlefield 3 tries to offer what many other FPS campaigns before it – specifically Call of Duty (surprise, surprise) – have done and offered a “playable movie” in the campaign. Unfortunately, unlike those preceding it, Battlefield 3 carries forth a very forgettable story. The plotline – which I won’t divulge for those of you who still haven’t played it – struck me as typical and unsurprising. It had the basic missions (Tank/Sniper/Capture/etc), a couple of somewhat shocking, but not unsurprising twists and an ending that… well… left me asking “that’s it?” Don’t get me wrong – by the end of the campaign, I had enjoyed it enough, but it wasn’t quite the breathtaking experience that I (and I think many) players anticipated it would be.

My biggest gripe about the campaign isn’t in the difficulty – which is easily above Call of Duty on the normal setting – but the way my character is directed to perform tasks and is usually killed while performing them as directed. For example, early in the game, you’re tasked to an overpass where you’re supposed to man a light machine gun (LMG). However, upon obtaining the LMG and laying down suppressive fire, your elevated location combined with the lack of cover usually results in your death. I did this three times before finally moving away from the designated area and completing the task from another location. This one instance of annoyance would have been tolerable, but there are many more like it throughout the game.

When you look past the lack of innovation in the story and the annoyingly poor AI direction, the campaign gets the job done with a story that will at least keep your interest, but won’t likely have you raving about how great it was. The one thing I appreciated the most about this game (at least through most of it), is the realism portrayed in verbal commands and communication, weaponry and scenarios. Outlandishness takes a backseat to the sobering, true nature of warfare.

Of course, it’s not truly about the single-player campaign with Battlefield 3, is it? Of course not. And fortunately for those of us who understand this, the multiplayer doesn’t disappoint. For the most part, anyway – but I’ll talk about the shortcomings in a minute.

To put it as best as I can, the multiplayer experience and gameplay of Battlefield 3 is something I haven’t experienced for a long time. With Call of Duty, it’s less tactical maneuvering and more run n’ gun intensity. With Socom, it’s less intensity and more luck of the draw (provided you can move past the fact that there hasn’t been a good Socom since Socom 2). Battlefield 3 gives you a well-rounded experience that offers something for everyone and doesn’t confine itself to a specific designation.

One moment, I’m lone-wolfing it through Tehran Highway with my sniper rifle in hand, moving around the map as cleanly as possible during a Team Deathmatch, the next minute, I’m in between the shipping containers of Operation Firestorm with my shotgun or LMG, moving with my squadmates to secure an area in Rush. Or, if I’m looking for something that is literally bigger than just my squadmates and I, I’ll head to Conquest mode for a trip through the Grand Bazaar and an epic battle involving ground forces, tank and jeep supports and airstrikes moving overhead.

In addition to the stellar gameplay, the environments are, as I mentioned earlier, the best I’ve seen. The maps themselves seem particularly well put together, allowing for a great deal of freedom when approaching an objective or attempting to flank/sneak up on an enemy. I appreciate this in particular due to the usually-confining locations in most multiplayer games. While there are areas you cannot venture past in Team Deathmatch, the freedom you are allowed still far exceeds anything currently offered in a multiplayer experience.

Unfortunately, there are a few problematic items that have persisted since the launch of Battlefield 3 that may keep it from reaching above and beyond the “Call of Duty Crown,” which is honestly disappointing for me to write. The biggest issues:

— The party system: While it is understood that Battlefield employs squads, which allow for only four people at a time, there seems to be a big problem with joining a match and keeping your squad intact at the same time. In the multiple instances (at least 10) that I have tried to do this with various friends, not once have I ended up on the same team. Now, when I get a game invite, I usually decline it because it’s very unlikely that I will end up in the same squad or even on the same team.

— Hit Detection: I talked about this in the Things I love/Things I hate piece I wrote not long ago, but hit detection in this game is something to be desired. The biggest sign of this for me is when using a sniper rifle. More often than not in games that utilize sniping, a headshot – if well placed – will give you a one-hit kill. That is only the case some of the time in Battlefield 3. I can honestly say, I have fired upon multiple enemies several times with my SVD or MK11 and hit what appeared to be their heads, only to receive hitmarkers that gave away my intentions and usually cost me the kill. This problem also persists with shotguns at close range (but less often than the sniper rifles).

— Spawn locations: This is a big one for me, as I HATE when I don’t have the opportunity to move before dying. However, that is precisely the problem I am facing in nearly all of my matches in Battlefield 3. Just last night I spawned in front of the enemy time three times in a row and had them spawn behind me another four, resulting in seven VERY frustrating deaths. I understand determining a way to work out random spawns for players is difficult, but this is something that should have been a priority from the beginning instead of a problem now.

— Weapon Progression: There is nothing more rewarding than knowing you’re within reach of that next weapon unlock and getting into a match you are confident will yield the fruits of your labor. The thing is, that labor seems to take a REALLY long time, especially with the escalation in point requirements with each unlock. I know this lends itself to the player ranking system, but come on – it shouldn’t take three days of playing eight to 10 matches per night to get an unlock of a weapon or for a weapon.

— Servers: I was so giddy about having dedicated servers for games I almost wet myself. And then I got online to find the majority of the servers empty, with just a select few having actual gameplay on them. Then I discovered that these functioning servers usually had a wait list attached to them because they were the only ones available in the region. Yikes.

Scarily, these are just a few of the issues that persist in the multiplayer. While these things may not seem terribly game-breaking to many players, they might be deterrents to players who are unfamiliar with Battlefield and are used to the “plug and play” features of other multiplayer experiences. Hopefully EA can get things under control and fixed before there is a mass exodus due to the MW3 release next week (which you will be able to find a review of right here).

Still, I don’t think there should be a large decline in interest, given the functioning aspects of the game. Battlefield 3 offers a great multiplayer experience complemented with an intuitive menu system, which allows you to filter the games you want based on their server, core/hardcore nature, region and game mode. It gives you a nice level of customization that you can even track online thanks to Origin and the Battlelog.

But most of all, it gives you a multiplayer that currently (and for the foreseeable future) has no rival. Though the problems are a nuisance and should have been dealt with before launch, this may be the quintessential FPS multiplayer of the year – especially if it receives the patches it so desperately needs. So if you have any kind of interest in online multiplayer, I definitely recommend picking this up (just make sure you buy it new as it requires an online pass).

General &Opinion &Playstation3 &Reviews &Xbox 360 theswigz 01 Nov 2011 Comments Off Stumble it!