Archive for March, 2012

Game Changer: Modifying Mass Effect 3 Ending

For as long as I can remember when it comes to gaming, it has always been satisfying to get to the end of a series.

Even if I haven’t necessarily enjoyed the ending, the journey is typically worth the price of admission.

Some people will view that as a half-hearted investment in the experience, but I would absolutely disagree. And, I would do so on the following assertion: How we experience games is and SHOULD be different from gamer to gamer. The way I enjoy a game will never be the same way you enjoy a game because our values and how they apply to the gaming experience have been formed differently.

That being said, I find the notion that BioWare needs to change ANYTHING about their recent game, Mass Effect 3, to be insulting not only to game makers everywhere, but also to gamers who have stayed true to games despite their disagreements with the creative directions.

Why should they change the game THEY made? It’s the direction the game was decidedly pushed in and we, as gamers, should accept that. What’s more, we should be thankful to BioWare for such an awe-inspiring series as Mass Effect in the first place.

The moral choices that have been put before us and the way our actions impact not only the course of the current game, but the courses of the games that follow it have been unique and moving experiences for gamers everywhere – myself included. Who are we to say that the end result should be done a certain way?

You don’t go up to a painter and say “I don’t like what you did with that particular portion of the picture,” and ask them to change it. You let them finish it and – good or bad – you take the art for what it is: An expression of the artist completed in a way that the artist wants to public to view it.

By telling BioWare that their ending is inferior to what people THINK it should be is a slap in the face to a company that has been nothing but outstanding when it comes to the Mass Effect series.

What’s more, petitioning BioWare to change their game because people are clamoring about it sets a precedent that I honestly think will threaten artistic freedom when it comes to game production.

And what if it doesn’t stop here?

What if more games are requested to be changed because people don’t like the way it ends? That carries with it the potential to destroy the value that a community presence brings to the table. In order to avoid having people question the creative direction, game makers will avoid community input entirely. Then where will we be? We’ll be here wondering why game makers aren’t listening to the community with no one to blame but ourselves.

If BioWare gives in to the demands to change the ending, I will have lost all respect for them.

Because it shows me that they would rather pander to “fans,” than have pride in their product. A real fan – of the Mass Effect series or gaming in general – may be disappointed in the endings, but they would never ask the company to change it.

And don’t give me that “well, we’ve earned a good ending.” Stow it.

You’ve earned the right to play something that numerous individuals have spent countless hours making. Assuming you have the right to demand a change to the finished product because you – on your own time – decided to play a series of games is a sense of entitlement that I have only seen in the most selfish of people.

For better or worse, the final curtain call is what we play for. If you can’t handle the finality in the end, then maybe you just shouldn’t be a gamer.

Opinion &Playstation3 &Xbox 360 theswigz 21 Mar 2012 1 Comment Stumble it!

Dear Parents – 18+ games are not for your children

lukas

This little guy is my pride and joy and even has his own controller.
Even if it doesn’t actually work.

It’s no secret that parenting as a whole has experienced significant changes to its value system over the last several years.

From parents not wanting to discipline their children for fear of what repercussions it might have on their personalities to parents trying to be “buddies” with their children, it seems – in many cases – that the job of parenting has been reduced to the “option” of parenting.

The disappointing part of this for me is that I not only see this out in general public settings, but also in the gaming community. Usually it comes in the form of a 10-year-old playing an online multiplayer game such as Battlefield or Modern Warfare, but it also extends to children playing M-Rated (Mature) games that contain certain themes that may be considered over their heads or beyond what they should be experiencing for their age range. (questions of morality, violence, sexuality, etc).

Unfortunately, there seems to be a misconception among parents that just because it is a video game, children who are not necessarily the age recommended for playing the game will understand that it is not real, thereby making it acceptable to ignore the suggested age rating entirely.

This, in my humble opinion is a problem. Not only for parents and their children, but for the future of gaming as well.

Children in the Theater of War

Far too often, I have been online enjoying a battle or two on the likes of Modern Warfare or Battlefield when all of a sudden I hear the meek voice of what sounds like a child chiming in about the awesome headshot he just got or how he just ran over someone with his tank. This is usually followed by some kind of expletive that serves no other purpose but to show that he knows how to use a four-letter word.

I will be the first to admit that I’ve used some unnecessary language while playing online. Usually, it’s while bantering back and forth with a teammate about the action or something that just happened to one of our characters. However, there is a huge difference between me and others my age (I’m 26) using coarse language in a game that employs inherently and a 10-year-old doing the same thing.

The difference? I’m an adult playing a game meant for adult players.

Fortunately the solution to this is easy. Parents, you need to stop being your child’s friend and giving them the benefit of the doubt that they are mature enough to play such a game respectfully while understanding what the images they are seeing represent and that what they might hear from other players is not how they themselves should speak.

Just because your 10-year-old thinks the new Call of Duty game looks really cool and tells you that some of his friends are getting it does not mean you need to buy it for him. Thinking you know your child well enough to predict how they will act while playing such a game and hearing the language present while playing is you giving your child too much credit and you taking the easy way out of telling them “no” and having them nag you about it why.

The bottom line is this: If they aren’t even relatively close to the age of the game’s suggested rating (at least 16), then they shouldn’t be playing it. And at the ages I’ve experienced children playing these games, the only people allowing/enabling children to play these games are the parents (don’t blame the retailers, parents – the majority of retailers require proof of age to make an M-Rated purchase). You are not your child’s friend – you are his/her parent.

Putting it in Perspective

To give you an idea of why I’m talking about this in the first place, consider the following:

I enjoy gaming quite a bit. Currently, I don’t own a single game that isn’t M-rated (only eight games, but still) and the majority of those games employ a combat system (i.e: Hand-to-hand, gunplay, assault vehicles, etc).

I also have an 11-month-old son, which leaves me in the unique position of being able to practice what I preach (eventually). Fortunately, I have no doubts about my ability to govern the use of my console: No age inappropriate games, no M-rated gaming experience until at least age 16 (online gameplay will require me to play with him) and if he wants a new game, he’s going to do what I did: Ask for a birthday/Christmas gift or buy it himself. Or trade current games towards a new one.

My hope is that this will not only benefit my son and my relationship with him when it comes to gaming, but also his long-term gaming experience by teaching him respectful gaming and understanding age appropriateness.

After all, if you’re trying to choose the areas in which you’re going to be a parent, then you’ve already lost. If there’s anything I’ve learned very early on as a parent, it’s that it’s an all-or-nothing deal.

And if that means I have to regulate things that include one of my own passions, so be it. Because in the end, it’s not about me.

General &Opinion theswigz 20 Mar 2012 Comments Off Stumble it!

BeachHead Studios Caught in Lie about MW3 content drop for PS3 Elite Premium Users?

It seems the release schedule announced for the first all-inclusive DLC pack for MW3 has drawn the ire of more than just a few PlayStation 3 users – and perhaps with good reason.

According to a recent article in GameInformer, the release date for content pack – which will go to Xbox players first – is slated for Xbox Live on March 20.

Where the issue comes in for Elite Premium users on PS3 is the implication that they will be receiving Overwatch on the same day – March 20 – or the next day, March 21. What this means is, PS3 Elite Premium subscribers will either receive their third content drop the day of, or the day after, non-Elite Premium Xbox owners get ALL of the content for the first collection.

This would not be a problem save for the fact that at one point, Beachhead Studios (the makers of Call of Duty ELITE), stated via their Twitter account in response to a question that PS3 Premium members would receive their DLC before Xbox non-premium members. (see photo below).

Original

BUT WAIT! There’s more.

I happened to take a screen capture of the tweet in question and a copy of the URL of the tweet. I then asked via Twitter (not expecting a response), if Beachhead could explain why the information provided in the GameInformer article appeared to contradict the information in the aforementioned tweet (as is evident in this tweet).

A few hours later, the link I sent myself that referenced the tweet was no longer valid, and the tweet itself appeared to have been edited to read as follows:

new post

Fortunately, through confirmation of the player who originally asked the question via twitter, the original tweet was in fact that answer that was provided to begin with (see below) Notice also the difference in time stamp on the original tweet and the newly-found tweet.

verification

So, with all this being said: Did we just happen upon Beachhead trying to cover their tracks by altering information? And if so, what should this suggest to PS3 players – such as myself – who paid for Elite Premium with the assumption that we would have our content before non-premium members?

Personally, I will never purchase Elite again, whether it comes with DLC or not. Additionally, I will make an effort never to support another Beachhead-supported endeavor. Because if you would rather lie to me, your customer, than admit you made a mistake, then I don’t believe you should ever have my business.

I also personally hope others who find this situation insulting will do the same, as I don’t believe a company that engages in such a poor business practice should be allowed to make money on a demographic that it is lying to.

But that’s just me. I suppose I’m just some silly person who happens to like knowing that he is getting what he paid for.

Administrative &General &Playstation3 &Speculation &Xbox 360 theswigz 02 Mar 2012 Comments Off Stumble it!