Archive for the 'Industry News' Category

Battlefield 3 Patch for PS3 Incoming

bf3

For those of you who haven’t yet seen the details of the Battlefield 3 patch for PS3, here are the details.

Personally, I’m excited to see some changes in the spawns (listed below) for Team Deathmatch.

Happy gaming!

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BATTLEFIELD 3 PLAYSTATION 3 CLIENT UPDATE NOV 30TH

General fixes

• Significant improvements to the Squad Join interface, full details in this earlier blog post
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 Squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man Squad
• Reset Privacy flag from Private to Public when Squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad selection screen
• Players who choose not to join Squads will also show up as Blue in the “Not in a Squad” line
• Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text
• Added round duration and ticket summary at end of round screen
• Fixed sound for when climbing ladders
• Fixed and issue with some weapons’ sounds in first person view
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in co-op
• Spotting VO now plays when spotting from MAV/EOD bot
• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where you could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
• Damage from bullets will now continue to cause damage even after the firing user is dead
• Fixed several client crashes
• Fixed a problem where players could get stuck in the join queue
• Fixed the repair icon on the minimap
• Fixed a problem with changing camera on certain vehicles
• Fixed a problem with the grenade indicator when in guided missile mode
• Fixed a problem where the machine could hard lock when joining a public coop game
• Fixed a problem where the headset attached icon would not show up in the UI
• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
• Fixed a problem where tank turrets would turn too slow
• Fixed a bug on co-op mission “Exfiltration” where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
• Fixed a problem where a user can become invulnerable after being resurrected
• Fixed a problem with the M60 reload sound
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
• Fixed soldiers disappearing in the mortar kill cam
• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)

Balance changes

• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
• Increased the damage of helicopter miniguns against jeeps
• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
• Increased the damage of the 44 Magnum slightly
• Increased the range and minimum damage of the .357 Round from the MP412 Rex
• Increased the range of all .45cal and 9mm weapons
• Slightly increased the range of the P90 and MP7 and PDW-R
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
• Increased the damage and range of the 40mm BUCK rounds
• Reduced the damage .50cal weapons do against helicopters
• Updated T90 canister shell tweaks to match Abrams canister shells

Source: Battlefield 3 Forums

General &Industry News &Playstation3 theswigz 29 Nov 2011 Comments Off Stumble it!

Battlefield 3 patch coming in a few hours

Just in case you haven’t heard and have been clamoring via your mic for some fixes to the Battlefield 3 multiplayer, you’re in luck! There is a patch that is mere hours away.

The details (via gamepur.com):

The developer has confirmed that this new patch fix a number of issues gamers are facing in Battlefield 3 multiplayer.

DICE also confirmed that this patch is server side so there is no need at all for a client update. The patch will fix following issues:

- Fix for rubber banding
- TDM/SQDM spawn point fix
- crash fixes in end of round-
- Fix for connection problem when joining password protected servers

This patch will go live at approximately 12 a.m. on the West Coast/2 a.m. Central time/3 a.m. East Coast time.

So, if you’ve been having issues (like I have with the spawn points), just hang in for a little longer and all will (hopefully) be much better.

Happy gaming!

General &Industry News theswigz 02 Nov 2011 Comments Off Stumble it!

Gaming Gray Area: Requiring Peripherals for Game Completion?

forza4

For many people, finishing a game to 100 percent completion is the entire point of buying a video game. For others, it’s a way to challenge themselves based on the particular title they’re playing. Whatever the case may be, it’s always a satisfying feeling to know that you’ve not only completed a game, but that you’ve finished all the tasks available in it.

However, with the advent of motion gaming (Playstation Move, Microsoft Kinect), and the goal for game makers to integrate motion gaming technology into the latest games, we may be moving to a new era in gaming that requires players to utilize said peripherals to complete a game to that 100 percent mark.

According to a recent article from Game Informer, one game – Forza 4 – is already stepping into that arena, requiring Kinect to complete the game in full.

However, what kind of precedent does this set for the gaming marketplace? On one hand, you have a new way to enjoy the games that are coming out for the system(s) you own. You have a new way to get involved – a way to “broaden your gaming horizon.” This might prove to be especially fun for you if, until now, you’ve only been using the motion gaming items as way to enjoy games that involve dancing or children’s games.

If anything, this strengthens the desire for people who were on the fence about getting motion peripherals to actually go out and pull the trigger on a Kinect or Move, which is great for sales on something that I – to be completely honest – expected to be more integrated than this in gaming by now.

Another benefit to this is the possibility of greater challenges extended to gamers. As if many of the current challenges weren’t tough enough, integrating the need for motion controls to complete the necessary actions is another notch on that proverbial belt when you finally do complete the challenge.

But what about the possible drawbacks? Is requiring gamers to have a motion gaming controller really the way we want things to progress or was it inevitable from the beginning?

Unfortunately, my fear is that this is just the tip of the iceberg for gaming requirements. In the case of Forza 4, the achievement is not overly significant as it only nets the player five (5) gamer points or the equivalent of a bronze trophy on the PlayStation 3. But that’s not the point. The point is, once it is determined how effective – if at all – this attempt to increase motion gaming use is, more manufacturers are likely to follow suit in including it in their games.

What does that mean? It means that you, the gamer that is interested in reaching that triumphant 100 percent mark, will be all but required to purchase a motion gaming setup in order to attain your prize. It also means those of us who aren’t interested in the 100 mark, but at the very least attaining some trophies/achievements, will have less of them to work with if we don’t want to shell out the coin for a motion gaming system. Basically, it limits our options and puts us in a position of “if you don’t like it, don’t play it,” even with games that we may have otherwise been looking forward to – all because of motion gaming.

Now, that last bit may sound like an extreme, but realistically, how extreme is it to suggest that progress won’t take the motion gaming movement that far?

If either of the points I’ve discussed above happen, I can’t say I would be surprised. But if it comes down to me having to choose between buying a motion gaming system to enjoy a game that I would have otherwise been able to enjoy with just my controller? I don’t know that I will be able to hold a continued interest in gaming.

We should allow gamers the opportunity to choose their level of involvement. A little integration isn’t necessarily bad. I simply hope manufacturers recognize a limit and try not to push it too far.

General &Industry News &Opinion &Playstation3 &Xbox 360 theswigz 02 Sep 2011 2 Comments Stumble it!

BioShock Infinite: Exclusive Game Demo

For those of you who didn’t follow the E3 Convention very closely, we have a special treat for you thanks to the folks at Irrational Games and SpikeTV.

The hotly anticipated BioShock Inifinite, which garnered a great deal of accolades at and after E3, has only been seen in a few carefully released gameplay videos. However, last night Ken Levine shared a 14-minute demo that had only been seen by a few select media members at E3 before now.

Needless to say, I’m pretty excited to be able to share this with you.

BioShock Infinite
Get More: BioShock Infinite

Video Courtesy Spike TV’s GTTV

My initial thoughts are that this game looks fantastic. And why wouldn’t it? After playing through the majestic and sinister city of Rapture in the first to BioShock games, expecting anything less would be incredibly disappointing.

However, Levine and Irrational do not disappoint in any way. The dialogue between the characters in the demo above is one of the first things I noticed, simply because the storyline of the last BioShocks was relayed through audio recordings and radio contact. Now that we have person-to-person interaction, I am excited to see where things go. It certainly keeps me excited knowing that the interaction thus far seems natural.

The visuals themselves are stunning, just as I’m sure we all hoped they would be. A city in the sky could have been done very poorly and with a great deal of cliche, but I believe Irrational met that challenge very well. What’s more is the skylines are a very cool dynamic mixed in with the rest of the gameplay that open the world of Columbia up to more than just walking from place to place. After seeing some of the ability to use them (and what looks like a clean guidance method for mounting/dismounting), I am eager to try it myself and really explore Columbia.

Another aspect that hasn’t been very largely touched on until in this demo is how the tears that can be manipulated by Elizabeth will affect the gameplay. Judging by the scene with the horse, I’d say it will likely lead to some fantastic scenes in the game and some interesting combat situations (since,you know, she could have made a barrel of guns or areas of cover appear).

It was really good to see more of one of the warring factions – the Vox Populi – than had been seen in previous demos. I felt that it gave them a true hardness that they didn’t quite have until now in my mind. With the first game demo released, it seemed that they weren’t quite the “good guys,” but perhaps the more rational of the factions. This is no longer my opinion of them as they show themselves as a ruthless group teetering on the edge of sanity and rationality.

As with the last BioShock installments, it will be interesting to see the historic and social undertones carried throughout the story. With the first game having a very “Ayn Rand-centric” vibe, I really can’t wait to see the full scope of this game.

The gunplay looks very clean and reminds me of the previous games as well. The heads-up displays are also themed well to the era of the game, which makes me smile with glee with how awesome it all looked together.

That said, if you couldn’t tell, I’m pretty excited to see this come out. Here’s to hoping it’s in the early part of 2012.

As always, let us know what you think!

General &Industry News &Opinion &Playstation3 &Previews &Xbox 360 theswigz 08 Jul 2011 Comments Off Stumble it!

David Jaffe DOESN’T Think Sony Doesn’t Like His Game

SweetTooth is back and this time on the PS3

In case you were wondering how to piss off a game developer, David Jaffe is your shining, new example.

Jaffe, the director of such gaming hits as the God of War series and the upcoming Twisted Metal (the originator of which he was also a part), took to twitter today to remind members of the media that if you’re going to report it, it might as well be accurate.

The gaming icon had strong words for LazyGamer.net following a piece released by them titled “David Jaffe Doesn’t Think Sony Likes His Game“, which refers to a recent interview with Eurogamer that discussed how some of the folks at Sony just don’t “get it” when it comes to the new Twisted Metal, an icon in its own right on the Playstation platform.

In response, Jaffe indicated the context of his comment was lost, which is why many developers are tight-lipped with the media (Editor’s note: The following comments have been edited for profane content):

“Note to certain friends in the gaming press: the REASON more folks don’t open up and tell you more than the PR folks suggest is becausesome of you twist and take [expletive] SO out of context that we in the game making biz are just better off not giving you ANY [expletive] opportunity to twist what we say,” he said via his twitter on Wednesday evening.

He continued by defending Sony’s role in presenting and supporting Twisted Metal at the recent E3 convention in Los Angeles.

“We got PRIME booth space, tons of time and support and love from all divisions of Sony. Try reading the [expletive] article from which you are ‘reporting’ on next time before you go and start putting your own, totally unfounded spin on the things I say.”

From a media standpoint, Jaffe makes a valid point. This is a prime example of why checking your sources is vital to not just your own outlet’s ability to get scoops, but the rest of the gaming media’s ability as well. Many times, what hurts one of us, hurts all of us. If developers become wary of news outlets, it hurts all our abilities to get gamers the information they need about the entertainment they (and we) love.

So, to all the journalists out there in the gaming industry: Lets make sure we don’t bite the proverbial hands that feed. There’s a difference between keeping them honest and interpreting their honesty to fit our stories.

To developers like Jaffe? Keep keeping us honest and doing it in front of the readers who depend on us. Otherwise, what would we learn?

General &Industry News &Opinion &Playstation3 theswigz 15 Jun 2011 Comments Off Stumble it!

echochrome ii Music Wins Guinness World Record


I love echochrome. This franchise has single-handedly killed many weekends (and it’s not going to stop any time soon). Recently they’ve been honored in a way which is somewhat unusual – though not unheard of – in the gaming community: They have won a world record for having the longest song in a video game – more than 75 minutes in length.

The team has given us some insight into how they did the music:

“With the previous echochrome, we employed a string quartet for the soundtrack, a rare genre for video games,” said echochrome producer Tatsuya Suzuki from Sony Computer Entertainment Japan (SCEJ). “The music did not change depending on the in-game situation, instead taking its own random path as it played along. We wanted to make echochrome’s music as unique and innovative as the game itself in hopes of making the play experience even more memorable for gamers. The quest to outdo ourselves for the sequel was what led us to create the world’s longest piece of game music. It’s 75 minutes long because we wanted it to take up an entire CD by itself. We were lucky to have a title with gameplay like echochrome’s to serve as the proving ground for this effort. If this was an RPG or some other genre, I imagine it would’ve been a lot tougher. It just goes to show how tight the relationship is between gameplay and game music.”

We congratulate the echochrome ii team on this remarkable achievement, and we can’t wait to see what they come up with next.

Source: PlayStation Blog

General &Industry News &Playstation3 &PSP manchicken 15 Jun 2011 Comments Off Stumble it!

CoD: Elite Beta – 2 Million Registered and Counting

CoD Elite

Despite the open Beta for the recently-announced Call of Duty: Elite service not officially beginning until July 14, millions of players – 2 million, to be exact – have already thrown their names in the hat to test the service.

According Dan Amrich, the social media manager for Activision, the mark of 2 million registrants in under two weeks “blew his mind.” He went on to say that players still interested in participating should not be dissuaded from registering for the beta due to the large amount of people already registered.

“[D]on’t be discouraged by the big number, thinking you shouldn’t bother because they already have enough people — two million volunteers among 30 million Call of Duty players is a small amount. More would be even better,” Amrich stated on his blog, where he announced the numbers.

The service, which is going to include stat-tracking, custom leaderboards, clan organization, competition ladders and more, is expected to have free aspects, as well as paid aspects that will be accessible via a subscription. Details on the subscription price have yet to be released.

That said, it should be interesting to see how this plays out. Check back here at anyconsole.com for the latest info on the CoD: Elite service and more.

(source: Game Informer)

General &Industry News &Playstation3 &Xbox 360 theswigz 14 Jun 2011 Comments Off Stumble it!

PlayStation Vita Takes “Best Tech” in E3 Awards from Game Informer

Game Informer has awarded its E3 winners, and it looks like the PlayStation Vita took the Best Tech award. I couldn’t agree with this choice more. It has been a long time since I was as excited about a handheld platform as I am about the Playstation Vita.

Other categories that I thought were interesting and agreeable are:

Best of Show: BioShock Infinite

Best of PS3: Uncharted 3: Drake’s Deception

Best of Xbox 360: Gears of War 3

Best of Wii: The Ledgend of Zelda: Skyward Sword

Best Adventure: Batman: Arkham City

Best RPG: The Elder Scrolls V: Skyrim

Best Shooter: Battlefield 3

Best Racer: Forza Motorsport 4

Best Sports: FIFA 12 (I personally love FIFA games)

I strongly recommend you check out Game Informer’s E3 awards piece here.

 

General &Industry News &Nintendo Wii &Opinion &Playstation3 &Sports &Xbox 360 manchicken 14 Jun 2011 Comments Off Stumble it!

Wii U to be More Powerful Than PS3? Show Me the Specs.


According to Gematsu.com, an analyst for Sterne Agee is reporting that Nintendo’s new Wii U console will be 50 percent more powerful than Sony’s PlayStation 3.

“Some of the developers we spoke to indicated to us that the console will have 50 percent more processing power compared to the PlayStation 3 or Xbox 360,” said Arvind Bhatia. However, Bhatia continued that “This is yet to be confirmed by Nintendo.”

I’m more than a little skeptical, to say the least. In fact, I don’t think Nintendo has even finalized the load-out for this console, which is why I think they haven’t disclosed specifications yet. Were Nintendo’s device in line to take the PS3′s place as the most technically powerful platform available, they would have said so by now. At the very least, they would have told us the system specs to whet our appetites for more news on the still-secretive Wii U.

This is nothing more than a marketing firm trying to make some noise and attract some business. Nothing more, nothing less.

See our first impressions of the Wii U here.

(Source: Gematsu)

General &Industry News &Nintendo Wii &Opinion &Playstation3 &Speculation manchicken 13 Jun 2011 Comments Off Stumble it!

Farewell Kaos, I Barely Knew Ye


It’s sad to see how large publishers punish studios for not performing as well as they had hoped. A relatively young (just six years old) Kaos studios is the developer of Homefront. Homefront evidently didn’t perform as well as THQ had hoped, and it appears that Kaos is going to be shut down. I suppose we can’t read into the business decisions of this, but we do wish Kaos staff luck.

From the report via Game Informer:

Kaos Studios, the developer behind THQ’s Homefront, is being shuttered by the publisher. That doesn’t mean Homefront is dead, however; work on the next entry in the series will continue at THQ’s Montreal studio.

Word of the studio closure first leaked when a Kaos employee, Zach Wilson, tweeted: “That’s what i’m hearing, that Kaos is shutting down, details to come. Most of the devs already have jobs with new studios anyways.” Wilson followed up with: “It’ll be interesting to see how THQ corporate spins this one.”

Click here for the complete GI story

General &Industry News manchicken 13 Jun 2011 Comments Off Stumble it!

Wii U: The Next Nintendo System

I think by now, Nintendo has made it apparent that they think differently than many of us in terms of gaming and in terms of home entertainment. The Wii U drives that idea home.

What is the Wii U? Complete with High-Definition capabilities that many Nintendo fans have been clamoring for, the Wii U appears to be the next generation of Wii consoles. While details are still pretty hard to come by, it appears as though Nintendo is going to go more “Next-Gen” than they did previously with improved graphics capabilities (or at least the video outputs lead me to believe the graphics capabilities have improved) and more features that will likely be released. The possible game line-up looks impressive, bringing many next-gen franchises – such as Assassin’s Creed, Darksiders, Dirt, Ghost Recon, and even Ninja Gaiden – to the world of Nintendo. It will be interesting to see how these titles translate on the Wii U as I will be sorely disappointed if they screw up Assassin’s Creed.

As interesting as it is to see Nintendo trying to “woo” the core gaming crowd again, I’m not sure if it’s going to work. For family and casual gamers, however, this system may be successful due to its backwards compatibility with Wii – also a family-friendly (and family favorite) console – and its fancy new controller which seems designed more as a handheld than as an interface for a console. According to Nintendo’s E3 website, the Wii U will be compatible with all Wii accessories and games, though there is still no word on GameCube compatibility.

The most intriguing aspect of Wii U so far is its new controller, which is a far cry from the current Wii-mote.  Think Nintendo DS meets Xbox 360 controller, meets SEGA GameGear. This thing is huge.  It’s got two analog sticks, a D-pad, a 6.2 inch touchscreen, a camera (unknown resolution), traditional A, B, X, Y buttons, and then R and L buttons with ZR and ZL buttons. I believe it also has motion control sensors as well. Nintendo also claims that you can take your game off your TV and put it onto the controller touchscreen while you’re playing it.

While I don’t know whether or not I’m going to be super-excited with this new “console” – which seems more like a Wii laid on its side with a fancy new controller so far – it appears that Nintendo really IS out to control your living room. Since this thing doesn’t play movies other than Netflix yet, I don’t know how they plan on succeeding in bringing forth a complete entertainment system, but with video calling, etc, it seems pretty clear to me that they trying very hard to do so.

General &Industry News &Nintendo Wii &Speculation manchicken 09 Jun 2011 Comments Off Stumble it!

Europe Gets Something Nintendo Before the US Does.

 

Silver DS Lite
So, some of you may be surprised to learn that while the United States has been getting all of the goodies first lately, Europe got a break and will be the first region to see the new Silver Nintendo DS Lite. Congratulations to the Europeans, and I look forward to seeing one here in the United States.

 

Joystiq’s Article on the Silver DS Lite

Industry News manchicken 14 Sep 2007 1 Comment Stumble it!

Parents, Participate in Your Kids’ Gaming!

ESRB AdI recently read this telling article on joystiq.com about a guy who sent his 15-year-old kid into Best Buy to purchase a copy of the recently released M-rated game, BioShock. The parent in question is an Attorney named Jack Thompson, and Thompson has declared the ESRB game rating system “a fraud perpetrated upon American families from sea to shining sea.” Well I have a question for Thompson and other like-minded parents…

Since when did it become the responsibility of Best Buy, Circuit City, GameStop, Game Crazy, and Wal-Mart to supervise your kids? You do know that if you are with your kid when they buy a game, that the clerk won’t sell your kid a game if you tell them not to… don’t you?

The problem with Thompson’s ever-so-clever “sting” operation is that he’s putting the responsibility on the retailer. Little Billy is not the ward or responsibility of Best Buy, Take-Two Interactive, RockStar Games, Microsoft, or anybody else other than his parents and/or guardians. As someone who is about to be a parent, I am growing more and more confused about why someone would expect Best Buy to parent their children. Afterall, the money is just as green (or whatever the color of your local currency is) if a kid hands it to the cashier as when an adult hands it to the cashier.

For those of you who are confused as to why I would say that the game retailers and developers have no responsibility, let me pose a question to you: when was the last time you sat down and played or watched your kid game? Do you know what’s in their collection? Do you know what the content of their favorite games are? In my time as a youth minister, I’ve found that most kids are eager to discuss their gaming with anybody who will sit still long enough to hear it. It’s something they enjoy discussing and they’re tickled to death that somebody will listen to what they have to say.

Participating in your kids gaming also gives you two very important parenting opportunities. First, it allows you to grow in relationship with your kid(s). I remember and cherish the times when my dad sat and gamed with me. One of my most vivid childhood memories was when my dad brought home my first console, the 16-bit Sega Genesis, with a copy of Sonic the Hedgehog. My dad and all five of us kids sat around the tube all night with that game and we laughed and joked and had a fantastic time. I was about 8 years old at that time, and it’s something that continues in my family even as my wife and I are about to have a child. My dad still plays games with myself and my siblings. He recently came over and played Burnout Revenge on the Xbox 360 with me and my brother. This is something that we all enjoyed and I know my dad has fond memories of these times just as much as my siblings and I do.

The second parenting opportunity that participating in your kids’ gaming offers is one of control. You can’t control what content your kids see if you don’t know what content your kids see. If you know your kids’ game collection, and you spot a new addition that you do not approve of, you can confiscate and discipline. This is no different than if you found a movie you didn’t approve of or a magazine you didn’t approve of. You may even be able to get your kids money refunded if you take it back to the store.

As an adult who games and as a man who is about to become a father I am increasingly concerned that irresponsible parents are going to damage both my hobby and my children. I do not want any government regulation dictating what games I can and cannot play, and I do not want irresponsible parents holding retailers responsible for their shortcomings as parents.

To all parents who want to try and argue that it isn’t their fault and that they don’t have the time to supervise or participate with their kids, or that it’s the industry’s responsibility to keep “moral standards,” don’t bother. Make time for your kids, make time for your kids’ gaming, make time to supervise your kids. The influences that this world can have on your children that you won’t approve of are infinite, and most of them don’t really care whether or not you approve. Only with your positive influences and constant reinforcement of things you do approve of will your kids get the message.

If you are a parent who wants to learn how to better control your kids’ gaming experience, I have a suggested reading list for you:

  1. ESRB’s Resources for Parents
  2. Parental Controls for the Nintendo Wii
  3. Xbox 360 Family Controls

Unfortunately, Sony doesn’t seem to have a useful parental control manual for any of their systems on their website, so you’ll have to refer to your user’s manual for more information there.

Industry News manchicken 14 Sep 2007 Comments Off Stumble it!

Behold Wii, and the Power of Vaporware…

So, many of us have been sitting around twiddling our wiimotes and nunchucks for the better part of the last year wondering when the hell Nintendo was going to come out with all of these neat games that they had in the demo videos that they were putting up for the Wii when it launched.

Well, now we know that the lion’s share of these well-anticipated games were nothing more than vaporware, prototypes, and unstable-nowhere-near-ready versions at the time of Wii’s release. This leads me to the moral question: did Nintendo lie, blunt-faced, through their teeth, to their fans, and the people who’ve made the Wii the great success that it has become?

Well, to that I would say both yes and no.

Yes, Nintendo lied
Now, Nintendo will probably argue that they didn’t give an official release date for these games so there was no misinformation being spread by them. To that I say “come oooooon!” That’s a load of hooey and you know it Iwata! Those videos that were well-circulated online and offline showing games like Mario Universe, Metroid Prime 3: Corruption, and the most-anticipated Smash Bros: Brawl were most certainly put out there to make people think about playing those games in particular, and since there was no official release date, many assumed–and Nintendo did nothing to dissuade this–that these would be released after Wii’s launch or shortly thereafter. Many Nintendo fans–myself included–were very disappointed to have to wait almost a year for many of these titles, and longer for some.

No, Nintendo didn’t lie
Well, I did say that Smash Bros: Brawl was the most-anticipated, but I meant it was the most-anticipated of the post-launch titles. Ledgend of Zelda: Twilight Princess was most definitely a release title, and it was by far the best Zelda title I’ve ever played. Also, Nintendo has more than delivered on the Virtual Console. I’ve been playing a lot of classic games from my boyhood such as Kirby’s Adventure and Super Mario Bros.. The online connectivity and Nintendo DS connectivity has not been anywhere near satisfactory thus far, and I think the recent Pokemon game and Strikers game are the only two that have online capabilities thus far.

All-in-all, I really think that this has prooven the power of vaporware in the market today. I think that early adopters feel a little burned by Nintendo this time around though. In my opinion, all early adopters should get even longer extended warranties or some other gimme (maybe a t-shirt or something) from Nintendo to say “thanks for dealing with our crap this past year.” Because let’s face it, many of the Wii games that have come out so far in 2007 are crap… pure crap. I did not buy my Wii so that I could play Pirates of the Caribean or Shrek 3 on it. I bought my Wii to play Smash Bros: Brawl and Mario Universe and Metroid Prime 3: Corruption.

Please consider that idea Iwata. How about thanking the people that make you richer than stink, even after you were not completely forthcoming with us.

Industry News manchicken 10 Aug 2007 4 Comments Stumble it!