
I love echochrome. This franchise has single-handedly killed many weekends (and it’s not going to stop any time soon). Recently they’ve been honored in a way which is somewhat unusual – though not unheard of – in the gaming community: They have won a world record for having the longest song in a video game – more than 75 minutes in length.
The team has given us some insight into how they did the music:
“With the previous echochrome, we employed a string quartet for the soundtrack, a rare genre for video games,” said echochrome producer Tatsuya Suzuki from Sony Computer Entertainment Japan (SCEJ). “The music did not change depending on the in-game situation, instead taking its own random path as it played along. We wanted to make echochrome’s music as unique and innovative as the game itself in hopes of making the play experience even more memorable for gamers. The quest to outdo ourselves for the sequel was what led us to create the world’s longest piece of game music. It’s 75 minutes long because we wanted it to take up an entire CD by itself. We were lucky to have a title with gameplay like echochrome’s to serve as the proving ground for this effort. If this was an RPG or some other genre, I imagine it would’ve been a lot tougher. It just goes to show how tight the relationship is between gameplay and game music.”
We congratulate the echochrome ii team on this remarkable achievement, and we can’t wait to see what they come up with next.

I’ve never been a huge fan of the SOCOM franchise. I’ve never been a fan of shooters on hand-held systems either. This game breaks both molds in two ways: first, the missions are compelling, intuitive, and exciting. Second, the controls make sense and work well for the PSP. Finally, the online play really adds an unexpected element to this game that makes it more re-playable for me.